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Specifications
Title: | Stencyl | Type: | Tool |
---|---|---|---|
Genre: | Development | Status: | |
Category: | Development ➤ IDE | Demo: | |
Tags: | Development; IDE; 2D engine; RAD; Multi-platform | Package name: | |
Initial release: | Extern repo: | ||
Latest release: | 2016-07-07 | Repo: | |
Version: | 3.4.0 | Package: | |
License type: | Free (limited edition) | Binary: | |
License: | Free (limited edition) / Commercial | Source: | |
Perspective: | Third person | PDA: | |
Visual: | 2D | Quality (record): | |
Pacing: | Real Time | Quality (game): | |
Played: | Single & Multi | Contrib.: | Goupil & Louis |
ID: | 14250 | Created: | 2014-04-06 |
Updated: | 2020-11-08 |
Summary
[fr]: | Un framework de développement de jeux ne nécessitant aucune écriture de ligne de code. Les jeux peuvent être exportés en Flash pour une utilisation sur le Web, ou sous forme d'exécutables pour le bureau. | [en]: | The easiest way to create games for mobile, web and desktop without code. It is a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. Games created can be exported to the web via Adobe Flash Player, and to personal computers as executable games, as well as onto various mobile devices as iOS and Android applications. |
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Videos
Trailer / Gameplay [en] / [en] / [fr] :
Présentation des utilisateurs / Users presents :
Links
Stencyl Studio Full Download Windows 10
Website & videos
[Homepage][Dev site][Features/About][Screenshots][Videosttrvhththththththththththt][WIKI][FAQ][RSS][Changelog 123]
Commercial : (empty)
Resources
• (empty)
Technical informations
[Open Hub][Showcase]
Social
Devs (Stencyl, LLC[fr][en]) : [Site 12][twitter][YouTube][LinkedIn 12][Interview 12]
Game : [Blog][Forums][twitter][Facebook][YouTube]
On other sites
[Wikipedia (Stencyl) [fr][en]]
Reviews
[GameFromScratch]
News / Source of this Entry (SotE) / News (SotN)
[Changes with v. (date)]
Description [fr]
Un framework de développement de jeux ne nécessitant aucune écriture de code, par le studio Stencyl, LLC (Jonathan Chung).
Stencyl est un framework multi-plateforme de développement de jeux en 2D ne nécessitant aucune écriture de code. Les jeux peuvent être exportés en Flash pour une utilisation sur le Web, ou sous forme d'exécutables pour le bureau. Il utilise la bibliothèque Box2D (dans le Bottin) pour la physique, le langage HaXe (dans le Bottin) et la bibliothèque OpenFL (dans le Bottin).
Stencyl est la meilleure façon de créer des jeux pour mobiles, Web et de bureau ne nécessitant aucune écriture de lignes de codes.
Un studio de jeu dans une boîte
Stencyl n'est pas un logiciel de création de jeu comme un autre; c'est un magnifique ensemble d'outils intuitifs qui accélère votre flux de travail, qui se démarque de la concurrence.
Nous prenons soin de l'essentiel, de cette manière vous pouvez vous concentrer sur ce qui est important - concevoir votre propre jeu.
Publiez Partout
Avec un large support multiplateforme, vous pouvez être assuré que tous les joueurs auront accès à votre jeu.
Aujourd'hui, Stencyl supporte:
• iOS (iPhone/iPad)
• Android
• Flash
• Windows
• Mac
• Linux
Description [en]
Stencyl is the easiest way to create games for mobile, web and desktop without code.
Game Studio in a Box
Stencyl isn't your average game creation software; it's a gorgeous, intuitive toolset that accelerates your workflow and then gets out of the way. We take care of the essentials, so you can focus on what's important - making your game yours.
Publish Everywhere
With extensive platform support, you can rest assured that all players will have access to your game. Today, Stencyl supports:
• iOS (iPhone/iPad)
• Android
• Flash
• Windows
• Mac
• Linux
• HTML5 (experimental)
Wikipedia:
Stencyl is a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. The software is available for free, with select publishing options available for purchase. The software was originally called 'StencylWorks' while in development and for the initial release, but was later shortened to just 'Stencyl'.
Features
Games created in Stencyl can be exported to the web via Adobe Flash Player, and to personal computers as executable games, as well as onto various mobile devices as iOS and Android applications. Physics and collisions are managed by Box2D, which can be selectively or completely disabled to decrease any potential performance impact for games that don't require full physics simulation. Starting in version 3.0, projects in Stencyl uses the Haxe programming language and OpenFL game framework to allow a flexible, write once, run anywhere style of game creation.
IDE
Stencyl is an authoring tool and IDE. The application includes several modules used to accomplish the necessary tasks to create games with the software.
• The Behavior Editor is used to create and edit code and game logic in modular pieces known as behaviors and events.
• The Tileset Editor is used to import and edit tilesets, including their collision shapes, appearance, and animations.
• The Actor Editor is used to create and edit game entities (Actors) and their settings, including behaviors, physics, and animations.
• The Scene Designer is used to create and edit levels and game states (Scenes) by using actors, tilesets, and behaviors.
Additional tools permit the user to import images for use as foregrounds and backgrounds in scenes, import and edit fonts, import sounds and music files (MP3 and OGG are supported, depending on the export target), and alter game settings such as player controls and game resolution. A library of common behaviors is included with Stencyl to reduce the need to recreate common game behaviors, and several game 'kits' provide functional starting points for common 2D game genres.
VPL
When creating a new behavior, the option is presented to create it either in Code Mode or Design Mode. Using Code Mode for a behavior permits the user to program logic in traditional textual form and optionally open the code in an external editor. Alternatively, Design Mode is a GUI that allows users to create modular game logic for actors and scenes using a visual programming language. The concept of Design Mode as a form of end-user development originated with MIT's Scratch computer language learning environment, and was used with permission for Stencyl.
As it is a visual programming language, Design Mode users are not required to learn or type out a particular programming language, nor must they concern themselves with syntax. Rather, available actions are dragged and dropped from a palette of 'code blocks'. These blocks will snap in place together and nest within each other, permitting the creation of advanced logic from basic components. To avoid syntax errors during compilation, not all blocks will snap together. For example, a space that requires a Boolean value will not accept a block that represents a numeric value. The shapes of the block types are different to help represent this to the user as a behavior-shaping constraint. The number block could be used in conjunction with a comparison block - such as '(Number) equals (Number)' - to evaluate as a True/False statement for the needed Boolean.
Cloud Storage
StencylForge is an integrated online storage and sharing service for Stencyl games and game assets. It can be used to back up projects and access projects from other computers when logged into Stencyl. User-uploaded content is private by default, but it can also be made public to share with other users. In addition to user-uploaded content, officially sanctioned content such as example games, game kits, behaviors, and art or sound assets are also available and prominently featured on StencylForge.
Languages
Beginning with Stencyl 3.0 the entire program was made easily and fully translatable by the conversion of default, hard coded English text into database references. To make the translation process easier, a crowd-sourced translation effort was launched simultaneously. Users can view individual phrases and words; as well as submitting their own translations and voting on other users' submissions. As a result, over 26 languages are fully or partially available. As of June 2013, five (Traditional Chinese, Slovak, German, Italian, and Spanish) are fully translated, with eight others nearly complete.
Other
Integrated with Stencyl is Pencyl, an image editor derived from JHLabs Image Editor. Its use in Stencyl is usually secondary, as images are typically imported directly from the computer after being created separately. Stencyl can alternatively be set up to use external image editors, such as Photoshop and GIMP, to modify images already loaded into a project.
Stencyl also supports user-created extensions to add functions to the software. For example, an extension could add new blocks for Design Mode use, such as a third-party API. Another example is an extensive dialog scripting tool to easily add dialog and tweak its settings for a game.
Features
☑ No Coding Required
Building game logic is literally a snap
The Best Drag & Drop Interface
Our drag-and-drop gameplay designer pays homage to the successful MIT Scratch project. We extend Scratch's simple block-snapping interface with new functionality and hundreds of ready-to-use blocks.
Write Code if you want
Power users can create and share their own blocks, extend the engine through code, import libraries and write their own custom classes that interact seamlessly with block-based Behaviors.
☑ Create a Masterpiece
Bring your ideas to life
Build Worlds
If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain.
☑ Make Money
Realize your game's full potential
Sell Your Game
Selling your game on the App Store, Google Play or alternate stores like Steam is a reliable way to make money and reach millions of potential players. Stencyl games have placed in the top 5 in the App Store.
Seek a Sponsorship
Sell rights to your game to a sponsor who will market the game on your behalf. Many Stencyl games have been proudly sponsored by big names (ArmorGames, Kongregate, Newgrounds) and small names alike.
Sell Digital Goods
Games that wish to adopt a 'freemium' model can use in-game purchases to provide unlockable levels & content while offering part of the game for free, boosting its reach to more players.
Embed Ads
Games can embed ads for additional revenue. We support iAds and AdMob for mobile games while web games can use Newgrounds and CPMStar. More networks are supported through extensions.
We designed Visual Studio 2017 to work well in a variety of network and computer configurations. While we recommend that you try the Visual Studio web installer—which is a small file and allows you to stay current with all the latest fixes and features—we understand that you might not be able to.
We designed Visual Studio 2019 to work well in a variety of network and computer configurations. While we recommend that you try the Visual Studio web installer—which is a small file and allows you to stay current with all the latest fixes and features—we understand that you might not be able to.
For example, you might have an unreliable internet connection or one that has low bandwidth. If so, you have a few options: You can use the new 'Download all, then install' feature to download the files before you install, or you can use the command line to create a local cache of the files.
Note
If you are an enterprise administrator who wants to perform a deployment of Visual Studio to a network of client workstations that are firewalled from the internet, see our Create a network installation of Visual Studio and Install certificates required for Visual Studio offline installation pages.
Use the 'Download all, then install' feature
New in version 15.8: After you download the web installer, select the new Download all, then install option from the Visual Studio Installer. Then, continue with your installation.
After you download the web installer, select the new Download all, then install option from the Visual Studio Installer. Then, continue with your installation.
We designed the 'Download all, then install' feature so that you can download Visual Studio as a single installation for the same computer on which you downloaded it. That way, you can safely disconnect from the web before you install Visual Studio.
Important
Do not use the 'Download all, then install' feature to create an offline cache that you intend to transfer to another computer. It's not designed to work that way.
If you want to create an offline cache to install Visual Studio on another computer, see the Use the command line to create a local cache section of this page for information about how to create a local cache, or the Create a network installation of Visual Studio page for information about how to create a network cache.
Use the command line to create a local cache
After you download a small bootstrapper, use the command line to create a local cache. Then, use the local cache to install Visual Studio. (This process replaces the ISO files that were available for previous versions.)
Here's how.
Step 1 - Download the Visual Studio bootstrapper
You must have an internet connection to complete this step.
To get a bootstrapper for Visual Studio 2017, see the Visual Studio previous versions download page for details on how to do so.
Your setup executable—or to be more specific, the bootstrapper file—should match or be similar to one of the following.
Edition | Filename |
---|---|
Visual Studio Community | vs_community.exe |
Visual Studio Professional | vs_professional.exe |
Visual Studio Enterprise | vs_enterprise.exe |
Visual Studio Build Tools | vs_buildtools.exe |
Start by downloading the Visual Studio bootstrapper for your chosen edition of Visual Studio. Your setup file—or bootstrapper—will match or be similar to one of the following.
Edition | File |
---|---|
Visual Studio Community | vs_community.exe |
Visual Studio Professional | vs_professional.exe |
Visual Studio Enterprise | vs_enterprise.exe |
Visual Studio Build Tools | vs_buildtools.exe |
Tip
If you previously downloaded a bootstrapper file and want to verify its version, here's how. In Windows, open File Explorer, right-click the bootstrapper file, choose Properties, choose the Details tab, and then view the Product version number. To match that number to a release of Visual Studio, see the Visual Studio build numbers and release dates page.
Step 2 - Create a local install cache
You must have an internet connection to complete this step.
Important
If you install Visual Studio Community, you must activate it within 30 days of installation. This requires an internet connection.
Open a command prompt and use one of the commands from the following examples. The examples that are listed here assume that you're using the Community edition of Visual Studio; adjust the command as appropriate for your edition.
Tip
To prevent an error, make sure that your full installation path is less than 80 characters.
For .NET web and .NET desktop development, run:
For .NET desktop and Office development, run:
For C++ desktop development, run:
To create a complete local layout with all features (this will take a long time—we have lots of features!), run:
Note
A complete Visual Studio layout requires a minimum of 35 GB of disk space. For more information, see System requirements. And for information about how to create a layout with only the components you want to install, see Use command-line parameters to install Visual Studio.
Note
A complete Visual Studio layout requires a minimum of 35 GB of disk space. For more information, see System requirements. And for information about how to create a layout with only the components you want to install, see Use command-line parameters to install Visual Studio.
If you want to install a language other than English, change en-US
to a locale from the List of language locales. Then, use the list of the components and workloads available to further customize your installation cache.
Step 3 - Install Visual Studio from the local cache
Tip
When you run from a local install cache, setup uses the local versions of each of these files. But if you select components during installation that aren't in the cache, setup attempts to download them from the internet.
Important
For offline installations, if you get an error message that says 'A product matching the following parameters cannot be found', make sure that you are using the --noweb
switch with version 16.3.5 or later.
To make sure that you install only the files that you've previously downloaded, use the same command-line options that you used to create the layout cache. For example, if you created a layout cache with the following command:
Then use this command to run the installation:
For more examples of how to use command-line parameters, see the Command-line parameter examples for Visual Studio installation page.
Note
If you get an error that a signature is invalid, you must install updated certificates. Open the Certificates folder in your offline cache. Double-click each of the certificate files, and then click through the Certificate Manager wizard. If you're asked for a password, leave it blank.
List of language locales
Language-locale | Language |
---|---|
cs-CZ | Czech |
de-DE | German |
en-US | English |
es-ES | Spanish |
fr-FR | French |
it-IT | Italian |
ja-JP | Japanese |
ko-KR | Korean |
pl-PL | Polish |
pt-BR | Portuguese - Brazil |
ru-RU | Russian |
tr-TR | Turkish |
zh-CN | Chinese - Simplified |
zh-TW | Chinese - Traditional |
Get support
Sometimes, things can go wrong. If your Visual Studio installation fails, see Troubleshoot Visual Studio installation and upgrade issues for step-by-step guidance.
We also offer an installation chat (English only) support option for installation-related issues.
Stencyl App
Here are a few more support options:
- Report product issues to us via the Report a Problem tool that appears both in the Visual Studio Installer and in the Visual Studio IDE.
- Suggest a feature, track product issues, and find answers in the Visual Studio Developer Community.
- Use your GitHub account to talk to us and other Visual Studio developers in the Visual Studio conversation in the Gitter community.